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- gggglllluuuuPPPPwwwwllllCCCCuuuurrrrvvvveeee((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee gggglllluuuuPPPPwwwwllllCCCCuuuurrrrvvvveeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- gggglllluuuuPPPPwwwwllllCCCCuuuurrrrvvvveeee - describe a piecewise linear NURBS trimming curve
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- void gggglllluuuuPPPPwwwwllllCCCCuuuurrrrvvvveeee( GLUnurbs* _n_u_r_b,
- GLint _c_o_u_n_t,
- GLfloat* _d_a_t_a,
- GLint _s_t_r_i_d_e,
- GLenum _t_y_p_e )
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_u_r_b Specifies the NURBS object (created with gggglllluuuuNNNNeeeewwwwNNNNuuuurrrrbbbbssssRRRReeeennnnddddeeeerrrreeeerrrr).
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- _c_o_u_n_t Specifies the number of points on the curve.
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- _d_a_t_a Specifies an array containing the curve points.
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- _s_t_r_i_d_e Specifies the offset (a number of single-precision floating-point
- values) between points on the curve.
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- _t_y_p_e Specifies the type of curve. Must be either GGGGLLLLUUUU____MMMMAAAAPPPP1111____TTTTRRRRIIIIMMMM____2222 or
- GGGGLLLLUUUU____MMMMAAAAPPPP1111____TTTTRRRRIIIIMMMM____3333.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- gggglllluuuuPPPPwwwwllllCCCCuuuurrrrvvvveeee describes a piecewise linear trimming curve for a NURBS
- surface. A piecewise linear curve consists of a list of coordinates of
- points in the parameter space for the NURBS surface to be trimmed. These
- points are connected with line segments to form a curve. If the curve is
- an approximation to a curve that is not piecewise linear, the points
- should be close enough in parameter space that the resulting path appears
- curved at the resolution used in the application.
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- If _t_y_p_e is GGGGLLLLUUUU____MMMMAAAAPPPP1111____TTTTRRRRIIIIMMMM____2222, then it describes a curve in two-dimensional
- (_u and _v) parameter space. If it is GGGGLLLLUUUU____MMMMAAAAPPPP1111____TTTTRRRRIIIIMMMM____3333, then it describes a
- curve in two-dimensional homogeneous (_u, _v, and _w) parameter space. See
- the gggglllluuuuBBBBeeeeggggiiiinnnnTTTTrrrriiiimmmm reference page for more information about trimming
- curves.
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- NNNNOOOOTTTTEEEESSSS
- To describe a trim curve that closely follows the contours of a NURBS
- surface, call gggglllluuuuNNNNuuuurrrrbbbbssssCCCCuuuurrrrvvvveeee.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- gggglllluuuuBBBBeeeeggggiiiinnnnCCCCuuuurrrrvvvveeee, gggglllluuuuBBBBeeeeggggiiiinnnnTTTTrrrriiiimmmm, gggglllluuuuNNNNeeeewwwwNNNNuuuurrrrbbbbssssRRRReeeennnnddddeeeerrrreeeerrrr, gggglllluuuuNNNNuuuurrrrbbbbssssCCCCuuuurrrrvvvveeee
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- PPPPaaaaggggeeee 1111
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